Online Articles and Resources
Articles from the Valve Developer Community
Articles from Wikipedia
Published Articles and Presentations
- Efficient Self-Shadowed Radiosity Normal Mapping, Chris Green
- Directional Lightmaps,
Peter Houska
- A Planar Perspective Image Matching using Point Correspondences and Rectangle-to-Quadrilateral Mapping, Dong-Keun Kim and Byung-Tae Jang and Chi-Jung Hwang
- 3D Perspective Texture Mapping of Polygons in Real Time, Michael McMahon and Steven Collins
- Half-Life 2 / Valve Source Shading, Gary McTaggart, March 22, 2004
- Shading in Valve's Source Engine, Jason Mitchell, SIGGRAPH 2006
- In short words: 3D, Chapter 2: Texture Mapping
- 6.837 Rendering Intro Presentation, MIT Open Courseware